Independent guides for the Universal Modder toolkit

Universal Modding is a third-party documentation site foruniversal-modder, the open-source toolkit that lets AI coding agents mod PC games you already own. The toolkit gives an agent a repeatable loop — search prior field notes, fingerprint the game engine, back up saves, read the real code, build one working slice, generate assets, verify in-game, record, package, and write up what it learned.

This site exists because the official material lives in a GitHub repository: it is accurate, it is MIT-licensed, and it is written for agents rather than for people searching Google. Here you get the same information as readable pages: what the project is and is not, install instructions per agent, engine-by-engine playbooks, a reference for every um command, and honest notes on what actually works on which game.

What Universal Modder is not

What this site covers

Everything here is independent work. The project is maintained upstream under the MIT license; this site is linked to the repositoryso you can always check the source yourself.